


Looking for more alternatives brought me to this forum thread and I'm really thankful to OP for posting these method.Īlthough applying controller settings outlined in the first post makes character movement handling way better they do not "fix" jump attack/guard break unreliability for me.

Recommended options to "fix" were to switch into using x360 pad or to patch game with more appropriate deadzone values using Durazno's deadzone fix. Problem is not in the controller as I do not have any problems executing similar moves in DS:PtDE with this gamepad, it looks like that DS2 controller handling was hugely tuned/optimized for x360 pad with low tolerance margin for timing differences.ĭigging over internet I found out that this problem was well known to affect Logitech pads back in DS2 release days and that people had came to a conclusion that cause for the problem are "differences in deadzones between x360 and Logitech pads". But it turned out that analog sticks on F710 have slightly different usable range and it results in really huge problems to reliably execute jump attacks or guard breaks in DS2. Since then I had long ago switched to Logitech F710 wireless which had proven to be reliable and smooth pad (at least for my way of using it). But at the very least I hadn't had any problems doing jump attacks and guard breaks. When I was playing DS2 Dx9 back right after the release I used original x-box 360 wired controller and things were working more-or-less smooth - to the extent it can be applied to generally jerky DS2 controls. I'm in process of re-visiting Dark Souls 2 these days.
